
Desert Background Models
Palm Tree Models: Work in Progress
Rock Models: Work in Progress
Sand Texture: Work in Progress
The desert island is the first area the player goes to. Story-wise it’s where the main character crash lands; game-play wise it serves as the tutorial area.
Old Palm Tree Models
Straight Palm Tree Model Separate
1,246 Faces for Big Leaf Models
654 Faces for Small Leaf Models
169 Faces for Leaf Base Model
286 Faces for Trunk Model
Straight Palm Tree Model
2,355 Faces Total
Left to Right
Big Leaf, Small Leaf, Leaf Base, and Trunk UVs
Curved Palm Tree Model Separate
1,090 Faces for Big Leaf Models
516 Faces for Small Leaf Models
169 Faces for Leaf Base Model
286 Faces for Trunk Model
Old Palm Tree Model Critiques:
Textures
Tree looks plastic - trunk and leaves need more details
Face Amount
Leaf Models have too many faces - replace models with alpha cards
Animation
Add sway animation to leaves to create movement in the scene
Left to Right
Big Leaf, Small Leaf, Leaf Base, and Trunk UVs
Curved Palm Tree Model
2,061 Faces Total
Old Rock Models
Left To Right
Rock A, B, C, and D UVs
Old Rock Model Critiques:
More Assets
More rock models for more variation in environment
Textures
Current texture is too simple - originally designed so rocks could be stacked easily, but just ended up looking boring
Sand color changed and is lighter, rocks need to be lighter to match
Textured and Untextured Old Rock Models
385 Faces for Rock A
256 Faces for Rock B
299 Faces for Rock C
381 Faces for Rock D
Old Sand Texture
Sand Texture Critiques:
More detail in the Normal Map
Grooves in the normal map are too light, don’t show up well with put on a model
Shading
When put on a model, the shadows are black - doesn’t feel like sand
Sand Texture Paint and Sand Texture Normal Map
Palm Tree and Rock Models made in Blender, textured in Substance Painter, rendered in Marmoset Toolbag.
Sand Texture made in Krita.