Desert Background Models

Palm Tree Models: Work in Progress

Rock Models: Work in Progress

Sand Texture: Work in Progress

The desert island is the first area the player goes to. Story-wise it’s where the main character crash lands; game-play wise it serves as the tutorial area.

Old Palm Tree Models

Straight Palm Tree Model Separate

1,246 Faces for Big Leaf Models

654 Faces for Small Leaf Models

169 Faces for Leaf Base Model

286 Faces for Trunk Model

Straight Palm Tree Model

2,355 Faces Total

Left to Right

Big Leaf, Small Leaf, Leaf Base, and Trunk UVs

Curved Palm Tree Model Separate

1,090 Faces for Big Leaf Models

516 Faces for Small Leaf Models

169 Faces for Leaf Base Model

286 Faces for Trunk Model

Old Palm Tree Model Critiques:

  • Textures

    • Tree looks plastic - trunk and leaves need more details

  • Face Amount

    • Leaf Models have too many faces - replace models with alpha cards

  • Animation

    • Add sway animation to leaves to create movement in the scene

Left to Right

Big Leaf, Small Leaf, Leaf Base, and Trunk UVs

Curved Palm Tree Model

2,061 Faces Total

Old Rock Models

Left To Right

Rock A, B, C, and D UVs

Old Rock Model Critiques:

  • More Assets

    • More rock models for more variation in environment

  • Textures

    • Current texture is too simple - originally designed so rocks could be stacked easily, but just ended up looking boring

    • Sand color changed and is lighter, rocks need to be lighter to match

Textured and Untextured Old Rock Models

385 Faces for Rock A

256 Faces for Rock B

299 Faces for Rock C

381 Faces for Rock D

Old Sand Texture

Sand Texture Critiques:

  • More detail in the Normal Map

    • Grooves in the normal map are too light, don’t show up well with put on a model

  • Shading

    • When put on a model, the shadows are black - doesn’t feel like sand

Sand Texture Paint and Sand Texture Normal Map

Palm Tree and Rock Models made in Blender, textured in Substance Painter, rendered in Marmoset Toolbag.

Sand Texture made in Krita.